![]() To actually develop a sequel, first Team Meat will need to clear its schedule. “The future of Meat Boy is definitely up in the air, but a sequel is something that I wouldn’t be opposed to doing even though we both said that we wouldn’t do it.” “There were aspects of Forever that were moves that Meat Boy did … that we were prototyping that felt like they could be better used in a sequel,” McMillen said. “You want some ginger in between your sushis.” It was actually working on Super Meat Boy: Forever that led the two to consider possibly pursuing a proper sequel. “Yeah, because it’s hard,” Refenes added. “We purposefully avoided working on another Meat Boy because we didn’t want to jump back into it,” McMillen told GameInformer. The development process for Super Meat Boy took a toll on the two, chronicled in Indie Game: The Movie, but in the years since they’ve had time to recover. ![]() McMillens and Refenes recently sat down for an interview with GameInformer about the upcoming spin-off for touch-based devices Super Meat Boy: Forever and revealed that their attitudes regarding a sequel have changed. Instead the team’s next release was another critically acclaimed game, The Binding of Isaac. Edmund McMillen and Tommy Refenes - wanted to do anything but make a sequel to the game. Released in 2010, Super Meat Boy is a brutal platformer revered by critics and gamers alike, and for a long time, developer Team Meat - aka. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |